mattdesl / mattdesl/webgl-lines
Self intersection causes slivers
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- Dominant language
- JavaScript
- Stars
- 435
- Forks
- 37
- PR merge metrics
- No merged PRs in 30d
Description
I know this is just a demo so it's probably not that important.
When I played around with the triangulated lines demo I quickly produced ugly slivers.
It happens whenever you move the snake in one direction and then reverse the direction.
Mere self-intersection (snake bites its tail) doesn't cause it unless the circle is too small.

Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the triangulated lines demo and reproduce the slivers by moving the snake in one direction, then reversing it. Trace the demo's line triangulation and self-intersection handling; done means reversing direction no longer produces the reported ugly slivers while ordinary self-intersections remain correct.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100