mattdesl / mattdesl/webgl-lines

Self intersection causes slivers

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Dominant language
JavaScript
Stars
435
Forks
37
PR merge metrics
No merged PRs in 30d

Description

I know this is just a demo so it's probably not that important.
When I played around with the triangulated lines demo I quickly produced ugly slivers.
It happens whenever you move the snake in one direction and then reverse the direction.
Mere self-intersection (snake bites its tail) doesn't cause it unless the circle is too small.

screen shot 2015-03-10 at 19 53 24

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  3. Fork the repository and make your change on a branch.
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Research direction

Start by running the triangulated lines demo and reproduce the slivers by moving the snake in one direction, then reversing it. Trace the demo's line triangulation and self-intersection handling; done means reversing direction no longer produces the reported ugly slivers while ordinary self-intersections remain correct.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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