mattdesl / mattdesl/css-mat4

[question] what about perspective?

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Dominant language
JavaScript
Stars
12
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PR merge metrics
No merged PRs in 30d

Description

The `matrix3d` is built on 4 matrices, how do you push the `perspective3d` into the matrix or Is it computed out of the `rotate3d` and `scale3d` matrices?

I think we really need something to transform `rotateX` + `rotateY` + `rotateZ` into `rotate3d`.

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Research direction

Start by reading the matrix3d construction and the existing perspective3d, rotate3d, rotateX, rotateY, rotateZ, and scale3d entry points. Clarify whether the requested work is perspective support, rotation conversion, or both. Done should be defined by an agreed matrix representation and corresponding behavior for the requested transforms.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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