[question] what about perspective?
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- Dominant language
- JavaScript
- Stars
- 12
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
The `matrix3d` is built on 4 matrices, how do you push the `perspective3d` into the matrix or Is it computed out of the `rotate3d` and `scale3d` matrices?
I think we really need something to transform `rotateX` + `rotateY` + `rotateZ` into `rotate3d`.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the matrix3d construction and the existing perspective3d, rotate3d, rotateX, rotateY, rotateZ, and scale3d entry points. Clarify whether the requested work is perspective support, rotation conversion, or both. Done should be defined by an agreed matrix representation and corresponding behavior for the requested transforms.
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Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100