matrix-org / matrix-org/thirdroom
Manifold Engine
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 647
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
Manifold is Third Room's game engine. It's currently loosely embedded in this Third Room repository under the `/editor` folder. The plan is to eventually publish it as a standalone game engine after it has had time to mature within Third Room.
The following is a high level list of features and todo items for the engine:
- [ ] Entity Component System (ECS)
- [x] Complete Transform Component API
- [ ] Implement editor / UGC ECS API
- [x] Resource Loading
- [x] Refactor resource loading API
- [ ] Rendering
- [ ] Add postprocessing effects
- [x] Add instanced mesh support
- [ ] Add LOD support
- [ ] Add light probes
- [x] Add reflection probes
- [x] Input
- [x] #66
- [x] Finalize network identifiers
- [x] Add Spatialized VoIP
- [x] Finish network templates
- [x] Networked avatars w/ animation
- [x] #65
- [x] Physics
- [x] Fix character controller
- [x] Specify / implement glTF physics extensions
- [x] Animation
- [x] ECS Animation Mixer API
- [ ] Avatars
- [ ] VRM Support
- [ ] Hubs Avatar Support
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The engine is loosely embedded under the /editor folder; start by reviewing that area and the unchecked roadmap items. The issue does not identify a specific entry point, test, or selected task, so completion criteria must be established for one scoped engine feature before implementation can begin.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, threejs, typescript, wasm
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100