matrix-org / matrix-org/thirdroom
Change world load / enter to happen in parallel
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C
- Stars
- 647
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
Change world loading so that we’re connecting to the GroupCall and loading the Environment/Avatar glTF in parallel. Wait to connect to host before entering world. Make `world.onenter` guarantee that we are connected to a host.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start from the world loading flow and the `world.onenter` entry point, then trace GroupCall connection and Environment/Avatar glTF loading. Verify that loading begins in parallel, host connection completes before entering the world, and `onenter` only runs while connected; no file or test is named in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- three.js, typescript
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100