matrix-org / matrix-org/thirdroom

Change world load / enter to happen in parallel

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enhancement
Dominant language
C
Stars
647
Forks
70
PR merge metrics
No merged PRs in 30d

Description

Change world loading so that we’re connecting to the GroupCall and loading the Environment/Avatar glTF in parallel. Wait to connect to host before entering world. Make `world.onenter` guarantee that we are connected to a host.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start from the world loading flow and the `world.onenter` entry point, then trace GroupCall connection and Environment/Avatar glTF loading. Verify that loading begins in parallel, host connection completes before entering the world, and `onenter` only runs while connected; no file or test is named in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
three.js, typescript
Domain
game-dev, networking
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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