matrix-org / matrix-org/thirdroom
Darkened materials on Mali GPU
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 647
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
This is on low quality, so no post processing in use. Anything using the MeshStandardMaterial seems to be affected.
This is on a Mali-G71



Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the darkened MeshStandardMaterial on a Mali-G71 with low quality and post-processing disabled, using the screenshots as the visual reference. The issue does not name a file, test, or entry point, so first locate the material and renderer paths handling Mali GPUs. Done means identifying and fixing the rendering discrepancy and verifying affected materials on the reported hardware.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- three.js
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 32/100