matrix-org / matrix-org/thirdroom
Make it easier to scale up/down the number of instances of a world
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 647
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
Currently we handle scaling the number of players we can support by creating multiple rooms and adding additional portals to our scenes. This means that we need to modify the scene in unity, rebake the lighting, put the exported glTF through the asset optimization pipeline, and upload the scene again. This can take 2+ hours of work to change. It'd be much better if we could just set the number of instances we want of a room in the world settings and use multiple group calls. We also won't need to worry about this quite as much when we have a SFU that will bump our room cap significantly.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the world settings and group-call handling, then determine how a configurable instance count should create multiple room instances; done means changing that count no longer requires Unity scene edits, lighting rebakes, asset optimization, or scene re-uploads.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100