matrix-org / matrix-org/thirdroom

Make it easier to scale up/down the number of instances of a world

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#395 2 comments 0 reactions 0 assignees View on GitHub

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Content enhancement Frontend
Dominant language
C
Stars
647
Forks
70
PR merge metrics
No merged PRs in 30d

Description

Currently we handle scaling the number of players we can support by creating multiple rooms and adding additional portals to our scenes. This means that we need to modify the scene in unity, rebake the lighting, put the exported glTF through the asset optimization pipeline, and upload the scene again. This can take 2+ hours of work to change. It'd be much better if we could just set the number of instances we want of a room in the world settings and use multiple group calls. We also won't need to worry about this quite as much when we have a SFU that will bump our room cap significantly.

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Research direction

No files or tests are named. Start by locating the world settings and group-call handling, then determine how a configurable instance count should create multiple room instances; done means changing that count no longer requires Unity scene edits, lighting rebakes, asset optimization, or scene re-uploads.

Written by the indexing model from the issue text.

Assessment

Tech stack
unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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