matrix-org / matrix-org/thirdroom
Spatial audio drops off way too fast
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 647
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
You expect to be able to easily hear folks who are vaguely close to you, but instead they rapidly get quieter. There should be an amnesty where folks closer than 20m are all equally loud or something
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no file, test, or entry point. Start by locating the spatial-audio distance attenuation logic and reproduce how volume changes near and beyond 20m; done means nearby users within 20m are heard at a consistent loudness.
Written by the indexing model from the issue text.
Assessment
- Domain
- audio-video-rtc, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100