matrix-org / matrix-org/thirdroom
Objects pick up velocity while being grabbed
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 647
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
https://user-images.githubusercontent.com/1190097/191877319-c9f2ef70-baaf-45aa-a64d-07bf7f28b9ee.mp4
1. Spawn a thing
2. Pick it up and whip your mouse behind you
3. Throw to yeet
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Start by reproducing the grab-and-whip sequence from the issue and trace the object grab and throw handling; done when grabbing does not add unintended velocity and throwing still behaves correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- threejs, typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100