matrix-org / matrix-org/thirdroom
It's possible to spawn objects on the other side of a window, but not throw through them
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 647
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
https://user-images.githubusercontent.com/1190097/191620872-09ce8edd-39f7-412a-b5d2-8bfb6c11dc84.mp4
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue provides only a reproduction video and no file, test, or entry point. Start by reproducing the window interaction shown in the video, then locate the object-spawning and throwing paths; done means objects can be thrown through windows consistently, with coverage for the reported behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- three.js, typescript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100