matrix-org / matrix-org/thirdroom

Some furniture isn't solid on the upper floor

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Dominant language
C
Stars
647
Forks
70
PR merge metrics
No merged PRs in 30d

Description

![image](https://user-images.githubusercontent.com/1190097/191620468-a1350f50-247a-48d4-9fe6-edd3895df424.png)

The sink, toilet(?), and lower bunk bed can have crates clip through them

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the upper-floor furniture collision described in the issue and compare the sink, toilet, and lower bunk bed with nearby solid furniture. The issue names no files, tests, or entry points, so locate the relevant furniture and collision setup before making changes. Done means crates no longer clip through those three objects.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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