matrix-org / matrix-org/thirdroom

Add slight variance in throwing/spawning to avoid it feeling too "perfect"

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Dominant language
C
Stars
647
Forks
70
PR merge metrics
No merged PRs in 30d

Description

a little bit of left/right/up/down in the trajectory can help make the throw feel less mechanical and more natural. This can be seen when spamming `2` for bouncy balls, for example: they all follow the same path until they happen to collide chaotically.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by locating the bouncy-ball spawning or throwing path, then verify that repeated throws include slight left/right/up/down variance rather than identical trajectories.

Written by the indexing model from the issue text.

Assessment

Tech stack
three.js, typescript
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
32/100

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