matrix-org / matrix-org/thirdroom
Add slight variance in throwing/spawning to avoid it feeling too "perfect"
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 647
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
a little bit of left/right/up/down in the trajectory can help make the throw feel less mechanical and more natural. This can be seen when spamming `2` for bouncy balls, for example: they all follow the same path until they happen to collide chaotically.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating the bouncy-ball spawning or throwing path, then verify that repeated throws include slight left/right/up/down variance rather than identical trajectories.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- three.js, typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 32/100