matrix-org / matrix-org/pinecone

Sim Bug: Starting Play/Pause state should reflect the sim state

Open
#25 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

bug simulator
Dominant language
Go
Stars
486
Forks
37
PR merge metrics
No merged PRs in 30d

Description

When starting the ui, the play/pause always starts with a preset state. This should be changed to start with the actual play/pause state of the simulator at that time.
This should include adding the play/pause state to simulator update packets as well as the starting state packet sequence.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the simulator update packets and the starting state packet sequence to find where play/pause is currently omitted and where the UI uses its preset. Done means both packet paths carry the simulator's actual play/pause state so the UI starts accurately.

Written by the indexing model from the issue text.

Assessment

Tech stack
go
Domain
distributed-systems, networking
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.