markcornwell / markcornwell/spacewar
Decide on what parameters the player(s) can configure.
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- Dominant language
- JavaScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
While the developer can configure things like missile speed, burn force, gravity, the presence of the star, etc... right now the player is unable to configure any of those things. Need to decide what parameters the player should be able to controls and provide a way for the player to configure those options. I am reminded of minecraft's configuration file. Also many games provide a options page with switches and controls the player can set. One could even imaging saving setups. Need to flesh out what the player can alter and the mechanism used to do so.
Reference the discussion in issue #7.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the discussion in issue #7 and use it to define which game parameters players should control. Agree on the configuration mechanism, including whether an options page or saved setups are needed; done means the scope and user-facing behavior are specified clearly enough to implement.
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Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100