markcornwell / markcornwell/spacewar
allow ships to take more than one hit, indicate damage, depricate speed
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- JavaScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Allow ships to take damage instead of destroying them outright. Ships may be slowed, or have ability to fire eliminated, or thrusters disabled.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by surveying the JavaScript game implementation for ship state and collision handling, then clarify which damage effects and progression are required before defining tests and completion criteria.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100