markcornwell / markcornwell/spacewar
sound effect for missile fire
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- JavaScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Missile fire sounds would be a plus. Recall the sound on Star Trek when the Enterprise fired its phonton torpedos.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the JavaScript code that handles missile firing and check how the project currently handles audio, if at all. Determine the sound asset and integration approach with the project maintainer; done means missile fire reliably produces an appropriate sound effect during gameplay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100