markcornwell / markcornwell/spacewar
sound effect for rock burn
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
The game is very quiet. A sound effect for burning the rocket would add some excitement and useful feedback for the player. (Yes, I know there is no sound in space, but if you are in the rocket, you will hear the sound of your own ship. Maybe the sensors detect the other ship and explosions and generate audio as feedback to the pilot. Just as a modern Tesla has speakers to generate a car sound to warn pedestrians a car is coming. Silent Teslas were a hazard to pedestrians.)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. First locate the rocket-burning behavior and any existing audio or asset handling, then determine where the sound should play and what the expected player feedback is. Done means the burning rocket produces the agreed sound effect without disrupting gameplay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100