marcomorain / marcomorain/monkeyslug
2 player network
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
- node.js server with socket.io
- socket.io on client
- send positions in the most naive way possible
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Node.js server entry point and the client code that uses socket.io. Clarify how two players connect and how positions should be exchanged, then verify that two clients can see each other's movement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- node.js
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100