marcomorain / marcomorain/monkeyslug

BSP loading

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Dominant language
C++
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

  • load vertices
  • load textures
  • load lights
  • load entities
  • ignore clip regions
  • load collision geometry

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the BSP loading entry point and determine how vertices, textures, lights, entities, and collision geometry are represented; done means these items load while clip regions are ignored.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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