maptalks / maptalks/maptalks.three

用three创建的mesh,贴图模糊,分别率和抗锯齿都开了

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bug
Dominant language
HTML
Stars
650
Forks
138
PR merge metrics
No merged PRs in 30d

Description

![image](https://user-images.githubusercontent.com/67274693/184307119-6fed6dda-64bb-4de7-9ce6-28f6490ef575.png)
![image](https://user-images.githubusercontent.com/67274693/184307188-55954bf8-bac8-4ae3-aec6-44a34504354e.png)
左侧是three的材质球
![image](https://user-images.githubusercontent.com/67274693/184308317-9a1a65a0-d9a7-47bd-8616-c1a951d56741.png)
贴图的repeat设置越高越模糊,但材质球不会变模糊,和场景里的公用一个材质,直接排除材质问题

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the blurry texture described in the issue, using the screenshots and the observation that increasing texture repeat worsens it while the material preview remains sharp. Trace how the maptalks.three layer handles repeated textures and filtering, then determine whether the result is a rendering bug or expected behavior; done means the cause and an appropriate correction are established.

Written by the indexing model from the issue text.

Assessment

Tech stack
three.js
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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