maptalks / maptalks/maptalks.biglayer
max length of u_sprite in point vertex shader
Open
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 30
- Forks
- 13
- PR merge metrics
- No merged PRs in 30d
Description
Max length of u_sprite is is 504/1014/3900 at maximum in different browsers and environment.
It limits max number of sprites.
Any improvement?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue identifies the point vertex shader and its u_sprite value, but names no source file or test. Start by locating that shader and measuring the relevant limits across the reported browsers and environments. Done would require a defined approach and verification that the maximum sprite count improves without breaking rendering.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100