gpu移植期间报告的问题
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Since Nov 25, 2025.
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Description
- [x] map 的 renderer 设为gl后,地图容器resize后出现白边
- [x] [gpu] 打开fxaa抗锯齿会报错
- [ ] [gpu]瓦片加载时,视角倾斜,重叠瓦片会有z-fighting
- [x] [gpu] marker多选操作,gl正常,gpu会出现所有marker同时变大变小
- [x] [gpu] 加载Polygon数据,鼠标移入地图后报错
- [x] [gpu] 三维矢量瓦片加载报错
- [x] [gpu] Routeplayer示例会报告pipeline创建失败
- [x] [gpu] 创建ExtrudePolygonLayer,报告创建painter失败
- [x] [gpu] 加载3dtiles时,报告mesh uniform environmentExposure 被错误的放入 global struct
- [x] [gl] vt图层的background失效
- [ ] [gpu] GeoJSONVectorTileLayer 加载渲染失败
- [ ] [gpu] 地形setMask报错(ExtentPass._init出错)
- [x] [gl] 线或者面启动编辑时,地图视图上部会出现白边
- [ ] [gpu] 发布包中缺少 maptalks-gpu.css
- [ ] [gl] terrainMaskLayer(vt)在vt图层之前添加到GroupGLLayer里,会造成terrainMaskLayer失效
- [ ] [gl] 道路面上的道路名(也是面)在俯视角度会有z-fighting
- [x] [gl] Height3DTool 不能正常工作
- [x] [gl] vt的gltf-lit插件,symbol.polygonOpacity和symbol.polygonFill没有正常工作
- [ ] [gl] 影像最大有效级别小于地形最大有效级别的情况下,出现超级别请求报错
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