3dtile作为设置为地形的数据源
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Description
const terrain = new maptalks.Terrain(...);
const geo3dtile = new maptalks.Geo3dTileLayer('...');
groupLayer.setTerrain(terrain);
groupLayer.setTerrain(geo3dtile);
即地形的数据源可以传统的瓦片,也可以是3dtile
理由:
1.地形的本质是提供高度数据,而3dtile既有高度也有纹理,连tilelayer贴地形都省去了
2.暂时还没有人搞过这个功能,可以作为mtk的亮点和卖点
说明:
1.改功能为本人突发奇想,没有进行技术验证
2.做好了后可以申请个专利啥的
3.该功能优先级不高,等其他的做好了再来看这个问题
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the shown Terrain, Geo3dTileLayer, and GroupLayer usage and verify whether a Geo3dTileLayer can provide terrain height data. Define the required behavior for using 3D tiles as a terrain source, including whether separate tile-layer draping is unnecessary. The issue names no files or tests, so implementation entry points still need to be identified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, web-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100