mapeditor / mapeditor/tiled

Tiles don't update when using Collection of Images tileset

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missing feature
Dominant language
C++
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Description

If you edit a tile that is included in a Collection of Images tileset using an external image editing program, it won't be updated within Tiled. However, if you edit a tile that is part of a tileset Based on a Tileset Image, it will be updated within Tiled (although this seems to not be 100% reliable. At certain points, it will stop updating unless you either close/open the level, or close/open Tiled. I'm not so sure of the repro case for this part of the issue or the fix case)

In order to have a tile updated that's part of a Collection of Images tileset, you first have to close and re-open the level, and then it'll reflect the changes.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the reported behavior with a Collection of Images tileset and an externally edited tile, then compare it with a tileset based on a Tileset Image. Done means external edits appear in Tiled without closing and reopening the level, with the behavior verified for both tileset types.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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