Support trimetric maps
- Dominant language
- C++
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- Merged PRs (30d)
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Description
Hi Bjorn,
I am wondering if it would be possible to support Trimetic maps in addition to isometric ones.
( http://en.wikipedia.org/wiki/Axonometric_projection#/media/File:Graphical_projection_comparison.png )
I know trimetric isn't the most used kind of map, but it provides really great results for some kind of games so this might be a great feature.
I am only familiar with TMX parsing and rendering, but I took the freedom to look at the source code, and found few references:
-> map.h
-> newmapdialog.h
-> trimeticrenderer.h (That do not exist yet..).
I guess this is more a matter of rendering the map rather than changing the map models. Or I missed something ?
Thanks for your help on this matter. I am trying to assess the complexity of getting a complete tool chain for trimetic games up and running.. (including Tiled)..
thanks.
Contributor guide
Research direction
Start by reading map.h and newmapdialog.h and checking how the existing isometric rendering is wired; trimeticrenderer.h is proposed in the issue but does not exist. The issue needs a defined editor workflow and acceptance criteria for trimetric maps before completion can be assessed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100