Optimize minimap updates
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- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
When editing large maps the minimap is not performing well enough, causing annoying pauses while the minimap is repainting. Possible fixes:
- Move the updating of the minimap into a thread. This would require the map data and used tilesets to be cloned to prevent changes to it to crash the minimap rendering thread.
- Only redraw the actually changing areas. For most operations this would make the minimap updates really quick since they tend to affect only a small area.
The only available workaround to this problem currently is to close the minimap, which suppresses the repaints.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the minimap repaint and update path in the editor, then reproduce the pauses with a large map. Compare the issue's two proposed directions—threaded updates or redrawing only changed areas—and establish measurements for the current behavior. Done means large-map editing no longer causes the reported minimap pauses, with the chosen approach verified against relevant editing operations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100