Detect filename changing for tileset images
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- Dominant language
- C++
- Stars
- 12.9k
- Forks
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- Merged PRs (30d)
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Description
After drawing a lot of sprites on one canvas is need to cut them into many files (for using with Tiled). Software for this task is not so smart, it can not recognize semantics of the images, and as a result the image files looks like image_1 ... image_n. Sometimes is still need to manually rename files to "barrel", "coin" and etc. And sometimes it is going after images becomes a part of Tiled tileset. And after the map is reopened...
Would be a nice feature if Tiled can detect (when it is running of course) filename changing and automatically change related source properties.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating how tileset image source properties and referenced filenames are handled, then trace how the editor could notice a rename while running. Done means renamed image files automatically update related source properties and remain correct after reopening the map.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100