mapeditor / mapeditor/tiled

Detect filename changing for tileset images

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#896 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Description

After drawing a lot of sprites on one canvas is need to cut them into many files (for using with Tiled). Software for this task is not so smart, it can not recognize semantics of the images, and as a result the image files looks like image_1 ... image_n. Sometimes is still need to manually rename files to "barrel", "coin" and etc. And sometimes it is going after images becomes a part of Tiled tileset. And after the map is reopened...

Would be a nice feature if Tiled can detect (when it is running of course) filename changing and automatically change related source properties.

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First steps

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Research direction

The issue names no files, tests, or entry points. Start by locating how tileset image source properties and referenced filenames are handled, then trace how the editor could notice a rename while running. Done means renamed image files automatically update related source properties and remain correct after reopening the map.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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