mapeditor / mapeditor/tiled

Draw offset for individual tiles

Open
#871 19 comments 4 reactions 0 assignees Claimed by @Chase-san View on GitHub
Dominant language
C++
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Merged PRs (30d)
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Description

In my current project, we have a lot of sprites that we want to be able to place with tile objects in Tiled. Each of these can have a different origin point within the image.

Draw offset is supported as a property of the tileset, whereas, for us, it would be more useful if it was configurable on a per-tile level, as that would allow us to put all these sprites within a single tileset.

I have a workaround I think will work, but it would be nice to be able to do it in Tiled. It would make draw offset more general.

Contributor guide

Open the contributing guide

Research direction

Start by reviewing the existing tileset-level draw-offset behavior and the linked pull request #3488. Compare that work with the requested per-tile configuration; done means individual tiles can define their own draw offset while retaining support for tileset-level offsets.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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