Draw offset for individual tiles
- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
In my current project, we have a lot of sprites that we want to be able to place with tile objects in Tiled. Each of these can have a different origin point within the image.
Draw offset is supported as a property of the tileset, whereas, for us, it would be more useful if it was configurable on a per-tile level, as that would allow us to put all these sprites within a single tileset.
I have a workaround I think will work, but it would be nice to be able to do it in Tiled. It would make draw offset more general.
Contributor guide
Research direction
Start by reviewing the existing tileset-level draw-offset behavior and the linked pull request #3488. Compare that work with the requested per-tile configuration; done means individual tiles can define their own draw offset while retaining support for tileset-level offsets.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100