Add per vertex custom properties
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- Dominant language
- C++
- Stars
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- Forks
- 2k
- Avg merge
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- Merged PRs (30d)
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Description
Hi!
I think it could be useful for example to:
- Make some kind of splines (like TCB: tension, continuity, bias) out of the editor, of course
- Identify some areas without make tens of squares to define theese areas.
Furthermore I would like to be able to view (and set) the X and Y of the vertices.
Thanks in advance!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by clarifying how per-vertex properties and vertex X/Y editing should work in the editor; done would require an agreed feature scope and a way to create, view, and set those values.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100