mapeditor / mapeditor/tiled

Add per vertex custom properties

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#836 0 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Hi!

I think it could be useful for example to:

  • Make some kind of splines (like TCB: tension, continuity, bias) out of the editor, of course
  • Identify some areas without make tens of squares to define theese areas.

Furthermore I would like to be able to view (and set) the X and Y of the vertices.

Thanks in advance!

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First steps

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Research direction

No files, tests, or entry points are named. Start by clarifying how per-vertex properties and vertex X/Y editing should work in the editor; done would require an agreed feature scope and a way to create, view, and set those values.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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