mapeditor / mapeditor/tiled

Select All Of Object Type

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#83 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Sorry for all of the requests. Another great feature to add would be to ability to select all objects of `type` on a selected layer. This would be a useful and robust feature in the creation of maps.

(Occasional when I am creating maps I accidental place objects with no type, I usually don't notice them until I go to export the lua version of the map. I then manually remove them even though they aren't read in the game)

Contributor guide

Open the contributing guide

Research direction

The issue names no file, test, or entry point, so first trace how the editor selects objects on a layer. Determine how selecting all objects of a specified type should work, then verify that the resulting selection supports map creation and reduces manual cleanup before Lua export.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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