UI pattern for collision editing from map
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- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
I am trying to create the collision polygons for tiles in a map. The tiles are tiny and I need to select them one by one.
It would be nice if I could right-click on a tile and then the currently selected tile in the tileset would update, and so the tile collision editor would show me exactly that one I clicked.
This way I would go much faster. Right now what I do is:
- hover the tile I need to change to see the numeric id
- select it in the tileset mini-window
- re-open the tile collision editor (doesn't update)
- reiterate
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the tile collision editor and the tileset selection workflow in the Tiled editor. The feature is done when right-clicking a map tile selects the corresponding tileset tile and updates the collision editor without reopening it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop-dev, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100