Change grid size
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- Dominant language
- C++
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Description
Another request, while its not necessary and there are definitely ways of getting around it. It would be nice to able to change the grid size and offset when placing objects (obviously that could cause problems when placing tiles).
Thanks !
Also I'd recommend playing around with tiled in the debugger for a while, I just had a segfault (when I created a new object layer on a new map, doesn't seem to be easily repeatable).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The request concerns changing grid size and offset while placing objects, with a separate note about a non-repeatable segfault when creating an object layer on a new map. Start by locating the editor's grid and object-placement entry points; done means configurable size and offset work without breaking tile placement, with the reported crash investigated separately.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- design, desktop-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100