Object position and vertices are not intuitive.
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- Dominant language
- C++
- Stars
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- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
Scenario 1
I have a polyline. I create it in a random spot on the map and then drag the vertices to where I want them to be.
Expectation
- Object position is adjusted based on the first vertex.
- Individual vertices show up in the properties and can be manually adjusted for precision.
Reality
- Object position stays where I originally placed it
- Vertices move relative to that position
- Vertices are not able to be precisely adjusted
Scenario 2
I have a polygon. I create it in a random spot on the map and then drag the vertices to where I want them to be.
Expectation
- Object position is dynamically adjusted based on the top-left most vertex.
- Individual vertices show up in the properties and can be manually adjusted for precision.
Reality
- Object position stays where I originally placed it
- Vertices move relative to that position
- Vertices are not able to be precisely adjusted
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the polyline and polygon object-position and vertex-property handling in the editor, then compare both scenarios with the stated expectations; done means position updates as specified and individual vertices can be precisely edited.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100