mapeditor / mapeditor/tiled

Allow multile tile types to be affected by fill

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#66 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Description

In my tileset, some images are split among multiple tiles. For example, one large tile might actually be 4 smaller tiles. Unfortunately, this means that fill doesn't work, because it is considered four separate types of tile.

I can not think of any simple way to implement this, but it would be a nice feature to have: Allow some blocks of tiles in a tileset to be defined as a single type as far as the fill command is concerned.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the fill command and how tileset tile types are identified; the issue does not name specific files or tests. Clarify how blocks of tiles should be defined and recognized as one fill type, then add coverage showing that fill treats such a block as a single type.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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