Open/Save Lua files
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- Dominant language
- C++
- Stars
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- Forks
- 2k
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- Merged PRs (30d)
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Description
Maintaining a hefty XML file for editing purposes, then exporting (dialog boxes ahoy!) to Lua gets a bit tedious, to say the least.
Would it be possible for Tiled to open Lua/JSON maps and save them (not export)? XML is super annoying. :)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by tracing how Tiled currently opens XML maps and exports to Lua, then determine the format-handling entry points for Lua and JSON. Done means maps in those formats can be opened and saved directly rather than requiring XML or export dialogs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100