mapeditor / mapeditor/tiled

Open/Save Lua files

Open
#599 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
12.9k
Forks
2k
Avg merge
4h 27m
Merged PRs (30d)
8

Description

Maintaining a hefty XML file for editing purposes, then exporting (dialog boxes ahoy!) to Lua gets a bit tedious, to say the least.

Would it be possible for Tiled to open Lua/JSON maps and save them (not export)? XML is super annoying. :)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by tracing how Tiled currently opens XML maps and exports to Lua, then determine the format-handling entry points for Lua and JSON. Done means maps in those formats can be opened and saved directly rather than requiring XML or export dialogs.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.