Defined and save the object's type and type-color in each tmx.
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- Dominant language
- C++
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Description
the different games have different types& type's colors.
I hope I could defined it in each tmx.
I know it's not the best way , because there are many tmxs in one game .
But I could create a template-tmx for a game.
then copy & past to create the other tmx.
or add a feature : defined the object's color directly
```
if object has color property
use it
else if object has type and type has color
use type's color
```
**\* Happy new year ! ***
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by tracing how TMX object types and colors are represented and applied, then clarify whether per-map type definitions or direct object colors are required; done should include an agreed precedence rule and coverage for the chosen behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100