mapeditor / mapeditor/tiled

Defined and save the object's type and type-color in each tmx.

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#584 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Description

the different games have different types& type's colors.
I hope I could defined it in each tmx.

I know it's not the best way , because there are many tmxs in one game .
But I could create a template-tmx for a game.
then copy & past to create the other tmx.

or add a feature : defined the object's color directly

```
if object has color property
use it
else if object has type and type has color
use type's color
```

**\* Happy new year ! ***

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Research direction

No files, tests, or entry points are named. Start by tracing how TMX object types and colors are represented and applied, then clarify whether per-map type definitions or direct object colors are required; done should include an agreed precedence rule and coverage for the chosen behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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