WYSIWYG: Level Designer can tint Tiles with color value in TMX / TMJ. 🧙
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
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- Avg merge
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- Merged PRs (30d)
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Description
### Is your feature request related to a problem? Please describe.
Similar to tint Object layers, I would also like to directly tint individual Objects / Tiles to get the instant visual impression of the Sprite how it looks like tinted in a specific way.
### Describe the solution you'd like.
### Describe alternatives you've considered.
_No response_
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the existing Object-layer tinting behavior, then trace how TMX/TMJ color values are read and rendered by the Level Designer. Completion means individual tiles and objects can display their requested tint in the editor, matching the requested visual result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100