mapeditor / mapeditor/tiled

WYSIWYG: Level Designer can tint Tiles with color value in TMX / TMJ. 🧙

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Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

### Is your feature request related to a problem? Please describe.

Similar to tint Object layers, I would also like to directly tint individual Objects / Tiles to get the instant visual impression of the Sprite how it looks like tinted in a specific way.

### Describe the solution you'd like.

Image

### Describe alternatives you've considered.

_No response_

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the existing Object-layer tinting behavior, then trace how TMX/TMJ color values are read and rendered by the Level Designer. Completion means individual tiles and objects can display their requested tint in the editor, matching the requested visual result.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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