Support for hue shifting
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- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
Similar to tint colour, support for setting a hue shift (either 0..360 or -180..180) could be useful on tile layers, map objects, tilesets, or even individual tiles.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing tint-colour implementation and tracing how colour properties are applied to tile layers, map objects, tilesets, and individual tiles. Clarify which object types and hue range should be supported, then add coverage showing that the selected hue shift is applied consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 42/100