mapeditor / mapeditor/tiled

Support for hue shifting

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#4,477 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Similar to tint colour, support for setting a hue shift (either 0..360 or -180..180) could be useful on tile layers, map objects, tilesets, or even individual tiles.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing tint-colour implementation and tracing how colour properties are applied to tile layers, map objects, tilesets, and individual tiles. Clarify which object types and hue range should be supported, then add coverage showing that the selected hue shift is applied consistently.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
42/100

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