Add support for scaling (xScale and yScale)
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- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
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- Merged PRs (30d)
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Description
In addition to the recently added rotation, I'd like to suggest xScale and yScale. This automatically allow both horizontal and vertical flip.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing rotation implementation mentioned in the issue and trace where tile transformations are represented and applied. The work is done when horizontal and vertical scale values are supported, including the requested horizontal and vertical flip behavior, with the relevant existing tests or transformation behavior verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100