mapeditor / mapeditor/tiled

Bug: Rotation of tileset collision is not well exported to godot 4.

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Dominant language
C++
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Description

Rotation of tileset collision is not well exported to godot 4.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the tileset collision export in Godot 4 with a rotated collision shape, then trace the export path responsible for converting the rotation. Done means the exported collision retains the correct rotation when opened in Godot 4.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, godot
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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