Bug: Rotation of tileset collision is not well exported to godot 4.
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- Dominant language
- C++
- Stars
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- Forks
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- Merged PRs (30d)
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Description
Rotation of tileset collision is not well exported to godot 4.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the tileset collision export in Godot 4 with a rotated collision shape, then trace the export path responsible for converting the rotation. Done means the exported collision retains the correct rotation when opened in Godot 4.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, godot
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100