Be able to add tags/labels to Terrains for sorting
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- Dominant language
- C++
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Description
I nearly always use multiple tilesets with Terrains in them at once, and would like to be able to keep different types of Terrain together visually - for example, walls, floors, water, interior, et cetera.
To that end, it would add huge utility for me to be able to assign labels/filters/groups/etc to individual terrains, and be able to sort terrain sets by those groups if I wish, no matter what specific tileset they come from.
(If I could select multiple terrains and do this in bulk, that would be even better - it would probably cut down the time spent doing it by 10x.)
Building off of this issue: Add ability to reorder terrains #1603
Also somewhat related to this one: For Terrains, a more visually-friendly, more detailed, zoomable grid view #3851
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the linked issues #1603 and #3851 to understand existing terrain ordering and presentation work. Define the intended labeling or grouping behavior, cross-tileset sorting, and bulk-selection workflow; the issue is done when these requirements have an agreed design and implementation scope.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100