mapeditor / mapeditor/tiled

Be able to add tags/labels to Terrains for sorting

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#3,852 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Description

I nearly always use multiple tilesets with Terrains in them at once, and would like to be able to keep different types of Terrain together visually - for example, walls, floors, water, interior, et cetera.

To that end, it would add huge utility for me to be able to assign labels/filters/groups/etc to individual terrains, and be able to sort terrain sets by those groups if I wish, no matter what specific tileset they come from.

(If I could select multiple terrains and do this in bulk, that would be even better - it would probably cut down the time spent doing it by 10x.)

Building off of this issue: Add ability to reorder terrains #1603
Also somewhat related to this one: For Terrains, a more visually-friendly, more detailed, zoomable grid view #3851

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the linked issues #1603 and #3851 to understand existing terrain ordering and presentation work. Define the intended labeling or grouping behavior, cross-tileset sorting, and bulk-selection workflow; the issue is done when these requirements have an agreed design and implementation scope.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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