Enable custom grid sizes or guidelines
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- Dominant language
- C++
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Description
I'm building a game where a map contains one or more screens. Each screen in my game is 16x10 and the game scrolls screens (Zelda style) as you move around.
My main world map is going to be along the lines of 10x10 screens (give or take) and it would be extremely helpful if I could easily customize the grid or turn on an additional set of grid lines every 16 tiles horizontally and 10 tiles vertically.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the editor's existing grid rendering and map-view settings, then compare them with the requested 16-by-10 screen intervals. Done means users can configure grid dimensions or enable additional lines at those intervals, with the behavior visible on the map.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- design, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100