mapeditor / mapeditor/tiled

when using isometric orientation the tile gird get scaled down in the Collision Editor

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Dominant language
C++
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Description

**to reproduced the bug** just go make a tileset and set the **orientation** to **isometric** and than go to Collision Editor that's it

here is the setting for the isometric orientation
![Screenshot 2022-05-06 161237](https://user-images.githubusercontent.com/70187692/167141579-3825b655-0a8a-45a3-974b-8e394b0da0c2.jpg)

and here whats happen when do make it isometric
![Screenshot 2022-05-06 162336](https://user-images.githubusercontent.com/70187692/167141593-d4c46dd3-36c8-4c7a-b28c-855f02f09a06.jpg)

here is the setting for the orthogonal orientation
![Screenshot 2022-05-06 162442](https://user-images.githubusercontent.com/70187692/167141966-f9cd4111-4ac3-4be3-9271-7b2fbc1d72ba.jpg)

and here its normally fitting the grid
![Screenshot 2022-05-06 163006](https://user-images.githubusercontent.com/70187692/167142239-df7a2b7f-1d17-4a29-9b20-062080d013d6.jpg)

what i want to happen is the tile fitting in this grid i needed to zoom 1800% to get the screen shot
![Screenshot 2022-05-06 174641](https://user-images.githubusercontent.com/70187692/167156876-b0b377fe-4496-421a-94a1-c4509025bbb1.jpg)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue by creating a tileset, setting its orientation to isometric, and opening the Collision Editor. Start by tracing how the Collision Editor derives its tile grid and scaling from the tileset orientation. Done means isometric tiles fit the collision grid at normal zoom, as shown by the orthogonal comparison.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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