when using isometric orientation the tile gird get scaled down in the Collision Editor
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- C++
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Description
**to reproduced the bug** just go make a tileset and set the **orientation** to **isometric** and than go to Collision Editor that's it
here is the setting for the isometric orientation

and here whats happen when do make it isometric

here is the setting for the orthogonal orientation

and here its normally fitting the grid

what i want to happen is the tile fitting in this grid i needed to zoom 1800% to get the screen shot

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Research direction
Reproduce the issue by creating a tileset, setting its orientation to isometric, and opening the Collision Editor. Start by tracing how the Collision Editor derives its tile grid and scaling from the tileset orientation. Done means isometric tiles fit the collision grid at normal zoom, as shown by the orthogonal comparison.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100