Unit selector for object layers
- Dominant language
- C++
- Stars
- 12.9k
- Forks
- 2k
- Avg merge
- 4h 27m
- Merged PRs (30d)
- 8
Description
**Is your feature request related to a problem? Please describe.**
I would like to have an object layer with objects positioned tile-relative, currently all objects are world relative.
Is there a way to do this? read the whole "Working with Objects" docs and doesn't seem so.
I'm making a tile-based game and using an object layer to define world events. Events are positioned per tile, so objects with a world coordinate are inconvenient.
**Describe the solution you'd like**
An option to make the object layer tile-relative, and they render correctly while editing.
**Describe alternatives you've considered**
Doing a post-process of the generated tilemap file to make the objects tile-relative.
This doesn't help while editing tho
Contributor guide
Research direction
Start by rereading the “Working with Objects” documentation and tracing the object-layer editing and rendering paths. Confirm how object coordinates are currently interpreted, then define the tile-relative behavior for both editing and rendering; completion should support the requested unit selector without requiring post-processing of generated tilemaps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100