Selection box for isometric maps in world should be isometric
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- Dominant language
- C++
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Description
When selecting a isometric map in the world view, the selection box is orthogonal which makes it impractical to place maps next to each other : the bounding box of one map will go over another one. It makes it tricky to select the right map. I end up spacing out the maps far from each other which significantly reduces the usefulness of the world view.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in the world view with adjacent isometric maps, then trace the world-view selection-box handling. The change is complete when an isometric map receives an isometric selection box that allows nearby maps to be selected independently without excessive spacing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100