mapeditor / mapeditor/tiled

Introduce a world grid

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#3,258 5 comments 4 reactions 0 assignees View on GitHub

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Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

When laying out maps in a world, it would be useful if they could be snapped to a configurable "world grid". This allows them to be more easily re-arranged from a high level. Currently, maps in a world only snap to the tile grid.

Feature is demonstrated in [this tweet by Bit Kid](https://twitter.com/BitKidGames/status/1486433738615570441).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the existing tile-grid snapping used when laying out maps in a world. Define how a configurable world grid should interact with that behavior, using the linked demonstration as a reference, then verify that maps can be rearranged at a higher level while preserving tile-grid snapping.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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