mapeditor / mapeditor/tiled

Properties in layer per cell vs. tileset properties

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#31 53 comments 4 reactions 0 assignees View on GitHub

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Dominant language
C++
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Description

I would like to see a feature for having properties based on a cell in a layer rather than base it on the tileset. Tileset is too global. If I have a small sample of tiles in a map that need one specific property (object area is not feasible) then creating a new tileset to handle this doesn't make sense. Especially if there are several permutations of the property needed with the same tile. Custom properties on the cell in the layer would be much better.

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Research direction

The issue names no files, tests, or entry points. Start by locating the code that represents tileset properties and layer cells, then determine the design and affected tests for storing properties per cell; done means cell-specific properties work without requiring separate tilesets.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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