mapeditor / mapeditor/tiled

Add Export to, in world creation sessions.

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#3,024 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Merged PRs (30d)
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Description

I use tiled to create rooms for my game, usually when I export in each .tmx file and export to .png. However, as I started to use the creation of worlds more, it is very difficult to export one by one. It would be interesting to be able to export all files created in .world to png, or even .json or any extension. If there is that kind of option, I haven't found it yet. But I believe that this would be very welcome for tiled.

Resolution: Include an export button for each .world object

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by finding the world-creation session UI and the existing per-map export workflow. Trace how a .world object currently exposes its maps and export options, then define the button's supported output formats and verify that exporting all contained files produces the expected PNG, JSON, or other selected outputs.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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