Ability to define a tile as a transition to "any" in terrain/wang sets
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
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- Merged PRs (30d)
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Description
Is there any way to accomplish this right now? I have a wall that looks good trimming over anything and I'd like it to be a generic wall cutoff. This could feasibly be a transition from anything-> void
Image attached:

If there's a way to do this that I've overlooked please let me know! If not it would be an awesome feature!
Thank you for all of your hard work on tiled - it's awesome.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing Tiled's terrain/Wang set support and how transitions to void are currently represented. The issue names no files or tests; done would mean users can define a tile transition from any terrain to void and configure the requested generic wall cutoff.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100