mapeditor / mapeditor/tiled

Ability to define a tile as a transition to "any" in terrain/wang sets

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Dominant language
C++
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Description

Is there any way to accomplish this right now? I have a wall that looks good trimming over anything and I'd like it to be a generic wall cutoff. This could feasibly be a transition from anything-> void

Image attached:
Screen Shot 2021-01-04 at 12 15 50 PM

If there's a way to do this that I've overlooked please let me know! If not it would be an awesome feature!

Thank you for all of your hard work on tiled - it's awesome.

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First steps

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Research direction

Start by reviewing Tiled's terrain/Wang set support and how transitions to void are currently represented. The issue names no files or tests; done would mean users can define a tile transition from any terrain to void and configure the requested generic wall cutoff.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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