Offset per-tile, and RenderOrder per-layer
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- Dominant language
- C++
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Description
Now, the Offset is for the whole tileset , in my project , I need the offset of some single tiles.
And , Now the Tile render order is for the whole map , in my project , I need the different layer with different order.
So I hope Tiled could support these features.
Thanks.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how the existing tileset-wide Offset and map-wide Tile render order are represented and applied. Clarify the intended per-tile and per-layer behavior, then define completion as supporting independent offsets for selected tiles and render orders for individual layers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100