mapeditor / mapeditor/tiled

Automapping and worlds

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#2,869 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

It would be nice if automapping could replace tiles on map edges.
This especially interesting for drawing paths with automapping, since they usually connect over maps.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the automapping entry point and how map edges, paths, and connected maps are represented. Clarify whether edge tiles should be replaced across map boundaries, then define done as automapping correctly connecting paths between maps without breaking existing map-edge behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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